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Posts Tagged ‘Convolution’

“Book ov Convolucions” (DVD)

March 25th, 2009 1 comment
Book ov Convolucions (DVD)

Book ov Convolucions (DVD)

con·vo·lu·tion (k?n’v?-l??’sh?n)
n.

  1. A form or part that is folded or coiled.
  2. One of the convex folds of the surface of the brain.

In mathematics and, in particular, functional analysis, convolution is a mathematical operation on two functions f and g, producing a third function that is typically viewed as a modified version of one of the original functions. Convolution is similar to cross-correlation. It has applications that include statistics, computer vision, image and signal processing, electrical engineering, and differential equations.

In linear acoustics, an echo is the convolution of the original sound with a function representing the various objects that are reflecting it.

In artificial reverberation (digital signal processing, pro audio), convolution is used to map the impulse response of a real room on a digital audio signal. Common ways of generating this impulse include bursting a balloon and firing a starting pistol, though more accurate results can be achieved by recording playback of a sine sweep, which is then ‘deconvolved’.

These short films together form a ‘book of convolutions’, documents and processes that seek to uncover the secrets of familiar spaces. Many of the sounds in this piece are made from site-specific recordings which have been convolved with the captured reverberations of these spaces, ambience convolved with itself, everyday sounds take on the shape of a handrail, a creaking door, other voices. I am standing in a room, similar to the one you are in now..

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Recording a convolution reverb

March 19th, 2009 No comments
Capturing a spaces reverb using convolution

Capturing a space's reverb using convolution

In audio signal processing, convolution reverb is a process for digitally simulating the reverberation of a physical or virtual space. It is based on the mathematical convolution operation, and uses a pre-recorded audio sample of the impulse response of the space being modelled. To apply the reverberation effect, the impulse-response recording is first stored in a digital signal-processing system. This is then convolved with the incoming audio signal to be processed.

The primary goal of a convolution reverb is to sample real spaces, in order to simulate the acoustics of the sampled space.

Using a small Genelec monitor I played a sine sweep (12 sec, 30 sec, 60 sec) in the 6-storey stairwell that is used as a fire escape at London College of Communication. The tall enclosed nature of this space combined with hard concrete surfaces and lots of stairs create a unique and spacious reverb. 2 Fostex digital recorders were used, one to play back the sine sweep and one to record in both mono and stereo.

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