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	<title>Yan White: Sound &#187; Waves IR</title>
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	<link>http://yanwhite.com/sound</link>
	<description>My sound and music projects</description>
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		<title>Recording a convolution reverb</title>
		<link>http://yanwhite.com/sound/2009/03/recording-convolution-reverb/</link>
		<comments>http://yanwhite.com/sound/2009/03/recording-convolution-reverb/#comments</comments>
		<pubDate>Thu, 19 Mar 2009 17:04:59 +0000</pubDate>
		<dc:creator>Yan White</dc:creator>
				<category><![CDATA[Convolution]]></category>
		<category><![CDATA[LCC Sound Arts Programme Work]]></category>
		<category><![CDATA[Sound Design]]></category>
		<category><![CDATA[Field Recording]]></category>
		<category><![CDATA[Impulse / Response]]></category>
		<category><![CDATA[LCC]]></category>
		<category><![CDATA[Reverb]]></category>
		<category><![CDATA[Voxengo]]></category>
		<category><![CDATA[Waves IR]]></category>

		<guid isPermaLink="false">http://yanwhite.com/sound/?p=56</guid>
		<description><![CDATA[Capturing a space&#39;s reverb using convolution
In audio signal processing, convolution reverb is a process for digitally simulating the reverberation of a physical or virtual space. It is based on the mathematical convolution operation, and uses a pre-recorded audio sample of the impulse response of the space being modelled. To apply the reverberation effect, the impulse-response [...]]]></description>
			<content:encoded><![CDATA[<div class="wp-caption alignleft" style="width: 310px"><img title="Capturing a spaces reverb using convolution" src="http://yanwhite.com/images/sound/convolution_300px.jpg" alt="Capturing a spaces reverb using convolution" width="300" height="300" /><p class="wp-caption-text">Capturing a space&#39;s reverb using convolution</p></div>
<p>In audio signal processing, <strong>convolution reverb</strong> is a process for digitally simulating the <a title="Reverberation" href="http://en.wikipedia.org/wiki/Reverberation">reverberation</a> of a physical or virtual space. It is based on the mathematical <a title="Convolution" href="http://en.wikipedia.org/wiki/Convolution">convolution</a> operation, and uses a pre-recorded audio sample of the <a title="Impulse response" href="http://en.wikipedia.org/wiki/Impulse_response">impulse response</a> of the space being modelled. To apply the reverberation effect, the impulse-response recording is first stored in a <a title="Digital signal processor" href="http://en.wikipedia.org/wiki/Digital_signal_processor">digital signal-processing</a> system. This is then <a title="Convolution" href="http://en.wikipedia.org/wiki/Convolution">convolved</a> with the incoming audio signal to be processed.</p>
<p>The primary goal of a convolution reverb is to sample real spaces, in order to simulate the acoustics of the sampled space.</p>
<p>Using a small Genelec monitor I played a sine sweep (12 sec, 30 sec, 60 sec) in the 6-storey stairwell that is used as a fire escape at London College of Communication. The tall enclosed nature of this space combined with hard concrete surfaces and lots of stairs create a unique and spacious reverb. 2 Fostex digital recorders were used, one to play back the sine sweep and one to record in both mono and stereo.</p>
<p><span id="more-56"></span></p>
<p>I used a similar setup to record the Atrium at LCC, this time using a pair of Tannoy Reveals and recording only in stereo. This type of recording really requires a high powered full-range monitor to properly excite the space at every frequency. At this level bursting a balloon to create the instant impulse (a sine sweep is deconvolved by comparing it to a dry sweep of the same length) is just as effective, though the Genelec produced better results in the larger stairwell space.</p>
<p>I also recorded several impulses for experimental convolution: striking the metal handrail, a handclap, stomping feet, various shouts and some overtone singing.</p>
<p>These impulses were then loaded into <a title="Voxengo" href="http://www.voxengo.com" target="_blank">Voxengo</a> Pristine Reverb for signal processing of other sounds.</p>
<p>You can download the pack of LCC stairwell impulses here, and Atrium impulses here</p>

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